DAZ Plugin Support Page
2. YOUR Character IS PRE-RIGGED
Your Daz character model comes pre-rigged with all the Pose Controls necessary to use Loose Lips. It will work "right out of the box".
Loose Lips works on a credit system. 1 credit = 1 second of audio file processing time. You can get 60 credits FREE for taking our ANIMATOR SURVEY. After that you may BUY credits in small, medium or large bundles.
Pose Control Name
Lip Top Up-Down Left
Lip Top Up-Down Right
Lip Bottom Up-Down Left
Lip Bottom Up-Down Right
Lip Top Out-In
Lip Bottom Out-In
Lips Part Center
Lips Pucker Wide
Mouth Corner Up-Down Left
Mouth Corner Up-Down Right
Mouth Wide-Narrow Left
Mouth Wide-Narrow Right
Tongue Bend Tip
When you're happy with the text, choose "Daz' from the platform pulldown menu, and enter your project frame rate. Loose Lips works for any frame rate, including decimals. If it's 29.97, just type that in. Then, click "Get Keyframes", and save your data files.
The Loose Lips app is found on the page "My Loose Lips", which is in your user menu. You will get a button "Add Audio Files".
Click "Add Audio Files" and select any number of dialog audio files, which can be .wav, .aif, or .mp3. The maximum length is 21 seconds per file. For each file, the app will send you back a text transcription like these. You can edit the text if necessary.
First open the character(s) you wish to animate.
Under "Edit/Audio", import the dialog audio file. Notice the option "Start Audio on Frame", which allows you to place the audio file file at any point on the timeline.
Launch the Loose Lips plugin in, which should be under your Content Library tab.
Select your character.
Open the Source File (the Loose Lips data file) that goes with the dialog you wish to animate.
The "Asymmetry Slider" can be used to make the mouth movements not symmetrical. Essentially, moving the slider to the left will make the right side not respond as much, and vice versa.
If there are already mouth pose keyframes on the timeline and you wish to overwrite them, check the box for "Overwrite keyframes". Otherwise, it will add new keyframes to what is already there.
"Start Frame" determines the start frame of the keyframes, which should always match the start frame of the audio file. If the filename of your audio file matches the filename of the Data File, Loose Lips will automatically choose the correct start frame.
Click "Accept", and Loose Lips will add the keyframes for lip sync.